O QUE SIGNIFICA THE FIRST BERSERKER: KHAZAN?

O que significa The First Berserker: Khazan?

O que significa The First Berserker: Khazan?

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But its lack of exploration, puzzly NPC quests, and verticality—Khazan can't jump—means that fighting through similar environments and enemies starts to grate.

The biggest shame with Khazan is that the missions between each boss feel kind of samey—about two thirds in, I found myself wishing I could just jump to the next boss instead of trekking through yet another mission to get there. I definitely appreciate Khazan not perpetuating the genre's worst tendencies; putting hidden dogs around every corner and enemies who constantly push you off ledges—cough cough Lords of the Fallen.

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But more than perhaps any other soulslike I've played, Khazan successfully adds its own meaningful twists to these timeworn mechanics, while providing a lineup of fantastically designed bosses who make you dance like a monkey as you learn them.

Don't get me wrong; the combat is still very well designed, and 90% of missions primarily consist of that, so if you're enjoying smacking enemies around it might not bother you too much.

A clara inspiraçãeste para isso foi Nioh, que também igualmente similarmente identicamente conjuntamente utiliza 1 sistema natural semelhante, porém isso tira 1 pouco do charme do um Souls e a graça de explorar 1 mundo interconectado e parecer caminhos bem escondidos entre as áreas.

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Este único detalhe aqui é de que as vezes tem um filtro exagerado demais em certas áreas, ao ponto por incomodar visualmente e dificultar para enxergar inimigos e produtos.

It's also what I love most about The First Berserker: Khazan. Like many soulslikes in recent years, Khazan apes quite a few of Sekiro's more-than-familiar combat mechanics—whether deflecting to build a gauge and stagger a boss, or avoiding unblockable attacks that flash red.

Similarly, you can use reflection to parry normal attacks, though not every attack is parryable. It's up to you to work out which and weave that into your strategy.

Unlike Black Myth: Wukong, Khazan doesn't feel like a game you can brute force. But for those who are willing to engage, it has some of the best designed bosses I've seen in a soulslike, and rewards you for smart play.

Também temos personagens muito natural escritos qual acompanham este protagonista em a jornada e de que agregam bastante bem para este conteúdo da história.

Enquanto enfrenta 1 mundo cheio do criaturas perigosas, ele deve resgatar a honra que perdeu, precisamente qual isso signifique combater este próprio exfoircito que outrora este respeitava.

You might think that's a weird criticism considering the genre—there The First Berserker: Khazan are more important considerations than story—but that tale is front and centre in this game and far more prominent than in your regular soulslike.

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